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Cobblemon Raids

A mod for cobblemon that works like the Raid Dens mod, it will allow players to be able to team up and fight a strong pokemon together as a team, I will also...

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cobblemon-fabricBoth1.21.1mod

Cobblemon Raids adds lightweight raid-style boss battles for Cobblemon servers.

  • Commands: /cobblemonraids list, /cobblemonraids info <raidId>, /cobblemonraids start <raidId> [targets], /cobblemonraids reload (alias /raids). The start command teams up the caller and any selected players against the configured boss.
  • Configuration lives in config/cobblemonraids.json (auto-created on first launch) with sample raids. Each raid entry defines id, name, format (singles/multi/etc.), optional maxPlayers, and a pokemon string that uses Cobblemon’s PokemonProperties syntax (species, level, IV/EVs, nature, ability, moves, tera type, shiny, held item, etc.).
  • Player teams are cloned by default (no party damage) and can be auto-healed before the fight; bosses are built from the configured properties and set as uncatchable battle clones.
  • Battles scale the raid battle type to the number of participating players while enforcing the slots per actor of the chosen format, and participants already in another battle or without healthy teams are rejected with feedback.
  • Reloading the config will pick up new or edited raid definitions without a restart; use /cobblemonraids info to verify what will spawn. Known limitation: there is no lobby/queue system—raids are started directly via commands.