
cobblemon trainer creator
summmon and edit a npc, fully personalizzable pokemon team, with commands is better. It need to works with multiworld
10—cobblemon-fabricBoth1.21.1mod
Cobblemon Trainer Creator
What it does
- Adds
/trainercreatorcommands to spawn and manage Cobblemon NPC trainers with fully configurable Pokémon parties. - Works across dimensions: world arguments accept any loaded dimension, and UUID subcommands can find NPCs in other worlds.
- Commands require operator-level permission (permission level 2).
How to use
/trainercreator summon <world> <x y z> <level> <name> <team>: spawns a trainer at the position in the chosen world.teamis a semicolon-separated list of Cobblemon Pokémon property strings (for example:pikachu level=50 moves=thunderbolt;charizard shiny=true)./trainercreator summonclass <world> <x y z> <npcClassId> <level> <name> <team>: same as summon but forces a specific NPC class identifier (e.g.,cobblemon:trainer)./trainercreator summon_here <level> <name> <team>: spawns a trainer at your current location and world./trainercreator edit <target>or/trainercreator edit uuid <uuid>: opens the built-in Cobblemon NPC editor for that NPC (you must be in the same world as the NPC to edit)./trainercreator team set <target|uuid ...> <team>replaces the NPC’s party;/trainercreator team clear <target|uuid ...>wipes it. Only the first six Pokémon are applied; entries without an explicit level use the NPC level passed to the command.
Notes & limits
- Team definitions use semicolons between Pokémon and accept any Cobblemon Pokémon property options.
- The editor UI requires the NPC to be loaded in the same world as the executing player.
- When no class is provided, NPCs default to the
trainerclass or the first available class from the loaded registry.