
Indigenous
Crea una struttura per degli indigeni che vivono nelle foreste, deve essere una struttura completa e ben organizzata, come un regno. Ci devono essere...
00—fabricBoth1.21.1mod
What was built
- Added the Indigenous mod entrypoint with a custom feature that generates a fortified forest kingdom inhabited by indigenous villagers.
- The structure spawns rarely in overworld forest biomes via the
indigenous:forest_kingdomplaced feature. - Kingdom layout: leveled courtyard with gravel paths and campfire plaza, perimeter spruce walls with a gate and corner torches, interior cabins, a storage lodge full of containers, a watchtower, market stalls, farmland, and scattered supplies.
How it works
- A custom worldgen feature (
IndigenousKingdomFeature) flattens a 21x21 area in suitable forest terrain, avoiding steep slopes and water before building the kingdom from spruce, cobblestone, and utility blocks. - Biome modifications target forest-tagged overworld biomes at the surface structures generation step, using a rarity filter so kingdoms are uncommon.
- Data-driven configured/placed feature JSONs register the feature with standard heightmap, in-square, biome, and rarity placements.
Notes and limitations
- The build clears trees within the footprint; placement skips spots that are too uneven or waterlogged.
- Farms and decorations are simple and may vary slightly per kingdom; no custom loot is added to containers.
- The mod runs on both client and server for Fabric 1.21.1 and leverages default assets (no extra textures or sounds).
Server Validation
✅ Server validation passed - The mod was tested on a real Minecraft server and loaded successfully.