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range

Axes now bit shorter REACH, tridents Have bit longer reach. Enchant longblade, which has 5 levels: + 10, 15, 20, 25 or 30%. Different swords = different atck...

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neoforgeBoth1.21.1mod

Range mod notes

  • Axes now shave a bit off entity reach while held, while tridents gain a small reach boost so thrown-and-melee play feels longer.
  • Two new sword enchantments:
    • Longblade (5 levels) increases melee reach by roughly 10/15/20/25/30% while the enchanted sword is in the main hand.
    • Quickpunch (5 levels) boosts attack speed by the same percentages while wielded.
  • True defense armor stat: each diamond armor piece grants 0.25 true defense and each netherite piece grants 0.5; every point of true defense shaves 1 damage off incoming hits from living attackers (never dropping below zero).
  • Enchantments use the standard enchanting/anvil flow on swords (wood through netherite). Reach and speed bonuses stack with the weapon’s normal attributes and the small axe/trident reach tweaks.
  • Resource pack metadata and language entries are included so the enchantment names show properly in English.

Server Validation

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