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Ashborn: Crimson Dawn Power System

For this mod the team you join gives you powers Pyromancer – When crouching, gain Fire Shield named Pyro Barrier (Pyro Barrier damages all nearby entities...

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fabricBoth1.21.1mod

Ashborn: Crimson Dawn Power System

  • Join a scoreboard team named pyromancer, cryomancer, druid, lunaris, thundryn, aerion, or warrior to gain its powers (teams drive assignment; tags are not used).
  • Ability names are shown on the action bar with fitting sounds, and cooldown/status feedback is echoed there.

Pyromancer

  • Sneaking wraps you in Pyro Barrier (fire damage + ignition to nearby entities, constant fire resistance).
  • Snowballs become small fireballs when used (2s cooldown per throw, capped to 32 snowballs in inventory).

Cryomancer

  • Sneak for 8s to cast Blizzard: snows a 10×10 area, lays snow, and slows/weakens foes for 10s (20s cooldown).
  • Hold an ice block to fire Ice Spike forward (consumes 1 ice unless in creative, 2s cooldown, slows on hit). Ice stacks are capped at 64.
  • Immune to freezing damage.

Druid

  • Sneak 3s to trigger Petrified (resistance with slowness/weakness, no cooldown).
  • Right‑click with a shovel for Rock Jaws: damages entities in a 7‑block line, 3‑wide (2s cooldown).

Lunaris

  • Sneak 2s to cast Cosmic Expansion, pushing nearby enemies back (3s cooldown).
  • Empty‑hand right‑click for Event Horizon: small blue burst dealing 5 hearts in close range (20s cooldown).

Thundryn

  • Sneak to fire Volt Jump: lightning strikes the three nearest players (or repeats on fewer targets) with a 7s cooldown.
  • Lightning strikes where any thrown trident from a Thundryn lands (no cooldown).

Aerion

  • Sneak to perform a high air‑assisted leap with cloud effects (no cooldown).
  • Empty‑hand right‑click for Cyclone, launching nearby entities upward (7s cooldown).

Warrior

  • Empty‑hand sword right‑click performs Rebound Slash: raycast slash up to ~8 blocks (no cooldown).
  • Sneak to dash roughly 5 blocks forward (2s cooldown).

Notes & limitations

  • Cooldowns gate repeat use; abilities are area‑limited to curb abuse.
  • Inventory caps automatically trim excess snowballs/ice for Pyromancers and Cryomancers.
  • Effects rely on server tick checks; keep teams accurate for expected behavior.***

Server Validation

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