
Cob'Trader
A mod that allows users to trade cobblemon, items and moeny (via the cobbledollars mod) through a new block. The new block looks like a computer, and the...
00—cobblemon-neoforgeServer1.21.1mod
Cob'Trader Server Module
- Adds server-side trading PCs linked by channel names. Admins register any block as a Trader PC with
/cobtrader pc set <x> <y> <z> <channel>. Removing the block or running/cobtrader pc clearunregisters it. - Players open the PC (or join via
/cobtrader join <channel>) to start a session. Offers support item stacks from the main hand, party Pokémon (slots 1-6), and CobbleDollars. Both traders toggle/cobtrader readyto finalize. - Currency is backed by the
cobbledollarsscoreboard objective; it is created automatically if missing. Trades refund balances if either side lacks funds. - Pokémon are removed from the offering player's party when offered and delivered to the partner's party or PC; if the receiver is full, they are returned to the original owner instead of being lost.
- Permissions:
cobtrader.usegates joining/using PCs, andcobtrader.admingates PC registration/removal (LuckPerms supported, falls back to vanilla perms). - Recommended setup: dress the registered block to look like a computer so players know where to trade; channels let you link multiple PCs across the world.
Known Limitations / Tips
- Uses vanilla chest-style inventory logic only; no custom GUI assets are shipped. Keep this server-only jar alongside vanilla clients.
- CobbleDollars integration relies on the scoreboard objective name
cobbledollars. If your economy uses a different objective, mirror it or adjust the scoreboard accordingly. - Trades expect party slots (1-6) only. If a player logs out mid-trade, their items and Pokémon are returned automatically.