
dungeon wordlgen
Create a Minecraft mod that replaces the Overworld with an infinite procedural dungeon. Chunk-based generation, roguelike gameplay, random rooms, scaling...
00—neoforgeServer1.21.1mod
- Replaces the Overworld with a fully server-side dungeon: every new chunk is filled with deepslate brick walls, a centerline corridor grid, vertical ladder shafts that align per chunk, and procedurally carved rooms for endless roguelike exploration. Spawn is forced to a cleared pad at the dungeon’s floor height so players always start safely underground.
- Generation scales with distance and floor depth: loot, traps, and spawners become more frequent the farther you travel, choosing progressively tougher vanilla mobs. Hazards use only vanilla blocks/entities so vanilla clients can join without extra installs.
- Data driven settings live in
data/dungeonwordlgen/dungeon/config.jsonand room templates indata/dungeonwordlgen/dungeon/rooms/. Drop a datapack with matching files to retune floor height, spacing, room sizes, or add new weighted room blueprints; the reload listener picks them up automatically. - An extension API is exposed via
DungeonDecoratorand theDungeonDataregistry so other server mods can register custom decorators to inject their own traps, rooms, or loot logic after the base layout is carved. - Known limits / next steps: generation rewrites entire chunks and ignores surface biomes, so it is intentionally “all dungeon”; vertical travel uses simple ladder shafts; there are no custom features for existing worlds that were generated before installing the mod—only new chunks are transformed.***