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epstein

player can steal baby villagers and then sell them to evil villagers, playr can also buy private island or get arrested

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neoforgeClient1.21.1mod

What was built

  • Added a NeoForge 1.21.1 client-side story mod with the epstein mod id. The mod introduces a capture/sell loop for baby villagers, an evil villager broker, private island purchases, and an arrest consequence system.

How it works

  • Kidnapper Sack: Right-click a baby villager to consume a sack, remove the villager, and receive a Captured Baby Villager item tagged with a random payout value. The item shows its sale value and origin in the tooltip.
  • Evil Contract: Using an evil contract spawns a persistent “Evil Villager” marked for black-market deals. Interacting with them cancels normal trading and routes to the custom logic.
  • Selling babies: While targeting an evil villager with a captured baby item, you are paid its stored emerald value (12–48) and your suspicion rises, creating a growing arrest risk.
  • Buying a private island: Pay 48 emeralds (blocks or gems) to the evil villager to generate a floating island nearby, teleport there, set your respawn point, and receive a signed island deed. The island includes basic terrain plus a small starter chest.
  • Arrest system: Capturing, selling, and island deals increase suspicion. Each shady action can trigger an arrest: an iron-bar holding cell spawns around you, a guard golem appears, and you get debuffs while suspicion resets.

Notes and limitations

  • Island generation happens at a nearby high Y position; it may overwrite anything already in that space.
  • Arrest chance scales with suspicion but has randomness; compliance is not guaranteed.
  • Trading is intentionally limited to the custom interactions described above; normal villager trading with evil villagers is blocked.