Greater Glass
the glass shard,obtainedbydroppingaglassbottlefomover5blocks,deals damagewhensteppedoncanbeused tomakeglassknives,they...
00—fabricClient1.21.1mod
Greater Glass
- Adds glass shards obtained when a glass bottle item hits the ground after falling more than five blocks; the bottle shatters into 2–3 shards per bottle with a glass break sound.
- Glass shards double as a placeable hazard: stepping on a shard pile damages living things, applies a short Bleeding effect, and even loose shard items on the ground can nick nearby entities.
- Craft the one-use Glass Knife by stacking two glass shards over a stick; it deals 3 attack damage, inflicts Bleeding on hit, and immediately shatters into shards on striking any entity or block.
- Bleeding mirrors poison-style damage-over-time but uses a crimson color theme; it chips away health without dropping the victim below one heart.
- Shards can be placed as thin ground cover (Scattered Glass) that breaks if its supporting block is removed and drops a shard item when harvested.
Notes and suggestions
- The mod is client-environment scoped; for multiplayer, remote servers would also need the content to recognize the custom items and effects.
- Effects that rely on world changes (bottle shattering, shard damage) trigger on the integrated server; if you disable the server-side simulation, those behaviors will not occur.
- Glass knives are intentionally single-use; carrying extras is recommended.