
Jobs
I want a mod that is similar to origins, but it lets players choose their class/job. That job will dictate what recipes and interactions that player can do,...
00—fabricBoth1.21.1mod
Jobs Mod
What it does
- Adds a lightweight job/class system inspired by Origins; players choose a role and their crafting/output actions are filtered to match that job.
- Available jobs: Blacksmith, Farmer, Miner, Alchemist (default is Unassigned with only basic building utilities).
- Job selection and persistence use command tags, so choices stick across sessions; players are prompted to pick a role on first join.
How it works for players
- Use
/job listto see descriptions,/job choose <job>to claim a role,/job infoto check your current job. Admins can clear a job with/job reset <player>. - Crafting/furnace outputs are blocked if the result does not fit your job’s allowed items. Blacksmiths cover gear and ingots, Farmers handle food/crops, Miners handle tools/torches/stonework, and Alchemists handle brewing supplies.
- Special blocks are gated: furnaces/smithing/anvils for Blacksmiths; composters/smokers for Farmers (also allowed for Blacksmiths); stonecutters for Miners/Blacksmiths; brewing stands/cauldrons for Alchemists. Regular building blocks and common utilities remain open to everyone.
Notes and limitations
- Restrictions focus on crafting tables and furnace-style outputs; other custom stations are only limited via their block interaction checks.
- Job changes are command-driven (no GUI) and can be switched at any time; servers that want fixed jobs can restrict the command via permissions.