
MCSERVERVE
Entwickle eine serverseitige Minecraft-Mod , die sich ausschließlich auf Performance-Optimierung konzentriert und keinerlei Gameplay-Änderungen verursacht....
00—neoforgeServer1.21.1mod
MCSERVERVE is a dedicated-server-only performance helper for NeoForge 1.21.1. It focuses on smoothing chunk arrivals and avoiding lag spikes without changing gameplay or requiring client mods.
Key features
- Tick-aware budgeting: tracks average and last tick times to throttle optional work automatically when the server is under pressure.
- Predictive chunk warmup: asynchronously warms chunks players are about to enter (ahead of movement and near chunk edges) while staying within the existing view distance and skipping busy ticks.
- Cooldown and cleanup: caches recent warmups to avoid redundant I/O and periodically prunes stale entries to stay memory-friendly.
- Admin insight:
/mcserverve(or/mcserverve stats) reports current tick health, warmup counters, and active budget. Command requires permission level 2.
Behavior and compatibility
- Server-only (
Dist.DEDICATED_SERVER) with no client assets or registries; vanilla clients can join without installing anything. - No gameplay changes—tick rates, AI, redstone logic, and view distances remain untouched; the mod only preloads chunks earlier when budget allows.
Notes and suggestions
- Warmup heuristics are conservative by design; they prioritize TPS stability over aggressive preloading. If players move extremely fast, occasional chunk stalls may still occur.
- The mod currently uses built-in view distance settings; pairing it with thoughtful server view-distance tuning can maximize benefits.