
Nexus rpg
A mod of weaponsand combat, full new combat system and ton of new weapons and armors, inspired in dungeon crawlers, for each weapon custom animation, rpg...
00—neoforgeServer1.21.1mod
Nexus RPG (Server-Only)
Server-focused combat overhaul for NeoForge 1.21.1. No custom registries or client assets required—vanilla clients can join and experience the new combat rules.
Combat System
- Weapon archetypes with unique pacing/visuals: blade, cleaver, spear, hammer, dagger, bulwark, hunter (bows), plus unarmed fallback. Archetypes auto-detect from vanilla items, or you can tag an item manually.
- Combo momentum and crits: successive hits within the archetype window raise damage; agility boosts crit rate, archetype crit bonuses apply, and particles mark the impact.
- Mystic procs apply slow/weakness; veteran ranks grant lifesteal; brutality and mastery levels scale damage; guard ranks cut incoming damage and raise stability.
- Armor sigils (vanguard/warden/assassin/elemental) socket into vanilla armor with tags and stack small mitigation or thorns-style retaliation.
- Kills and damage grant Nexus XP and weapon mastery, stored per-player. Level-ups award skill points automatically.
Skill Tree
- Nodes: Brutality (damage/cleave), Guard (mitigation), Agility (crit/cooldown), Mystic (elemental control), Veteran (sustain).
- Skill points accrue on level-up; respec refunds spent points.
- Progress persists via player persistent data and is copied on respawn.
Commands (server)
/nexusrpg stats [player]– show levels/skills./nexusrpg skill spend <node> <points>and/nexusrpg skill respec– allocate/refund points./nexusrpg archetype set <type>/clear– bind or clear an archetype tag on the held item; defaults apply by item type if unset./nexusrpg sigil set <type>/clear– socket/clear armor sigils on the held armor piece./nexusrpg board– open a read-only skill board chest UI./nexusrpg xp <player> <amount>– admin-only XP grant.
Notes & Limitations
- Designed strictly for dedicated servers (mod annotated with
Dist.DEDICATED_SERVER); no client packages or registries are used. - Uses vanilla particles/sounds for “animations”; no custom models or textures.
- Item/armor tagging relies on custom data components; keep items intact when copying to preserve tags.
Server Validation
✅ Server validation passed - The mod was tested on a real Minecraft server and loaded successfully.