the.end.is.near banner
the.end.is.near icon

the.end.is.near

Create a Minecraft Java mod with the following progression and features: Day 1–3: Normal calm Minecraft gameplay with no major events. Day 4: The moon begins...

00
neoforgeServer1.21.1mod

What the mod does

  • Tracks overworld day count (day 0 at world start) and triggers a rising tension timeline for dedicated servers: days 1–3 calm, day 4 first moon crack + hostile mobs go berserk, day 8 corruption, day 10 second crack and watcher arrival.
  • Moon cracks are built as ominous block glyphs high above the world spawn so vanilla clients see a visible scar in the night sky without needing a resource pack.
  • After day 4, all hostile mobs gain permanent speed and damage boosts so they chase and hit harder.
  • From day 8 onward, each player has a small periodic chance to hollow out the chunk they occupy; when it hits, every block in that chunk is removed down to the void to leave a sheer hole. Corrupted chunks are remembered so they are not reprocessed.
  • On day 10 the message “ΣПD IƧ ПΣΛЯ has joined the game.” is broadcast, a second crack is built, and a silent black-armored watcher (a persistent zombie with no AI) begins spawning near random players. Watchers glow, stare, occasionally inflict darkness/slow/weakness, and sometimes deal a small hit if approached too closely.

How to see the events

  • The day counter follows the overworld time; sleep or time commands that advance the day will also advance the timeline.
  • Moon crack blocks float near world height above the spawn point; look up around spawn at night after days 4 and 10 to notice each scar.
  • Watchers start appearing after day 10; they move rarely and prefer to linger 15–30 blocks from players.
  • Chunk corruption only rolls on the overworld and only once per chunk; expect an occasional sudden void hole near exploring players after day 8.

Notes and limitations

  • The moon texture itself is unchanged for vanilla compatibility; cracks are represented with floating block patterns instead.
  • Corrupted chunks permanently remove terrain; back up worlds if you want a non-destructive playthrough.
  • Watchers use vanilla zombie models with netherite armor to stay pitch-black; they are killable but do not drop their gear.
  • Mod runs server-only (dist DEDICATED_SERVER); no client resources or additional registries are required for vanilla clients to join.

Server Validation

Server validation passed - The mod was tested on a real Minecraft server and loaded successfully.