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trims with abilities

make two enchantments for the mace. first enchatnt: the first enchant is called stun, The Stun enchantment has 4 levels, and is used for stunning the enemy,...

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neoforgeServer1.21.1mod

What’s included

  • Stun (mace-only, rare, levels 1–4): after a successful main-hand hit that deals damage, the target is frozen in place (no gravity, no knockback, no self-movement) for about 1s / 1.5s / 2.5s / 4s; works on any mob or player and refreshes on every hit.
  • Rebound (mace-only, rare, levels 1–3): incompatible with Wind Burst. A fully cooled, grounded melee hit launches you straight up ~2 / 3 / 5 blocks while keeping horizontal momentum, letting you deliver a follow-up slam as you fall.
  • Both enchantments use standard acquisition (enchanting table, enchanted books, villager trades) and target only the primary entity you swing at—sweeping hits do not trigger them.

Usage notes

  • Rebound will not fire if you are in water/bubble columns, gliding, or if the mace also carries Wind Burst; it only checks the attack you actually click on.
  • Stunned entities can still rotate/attack but cannot walk, dash, glide, or be knocked back until the timer ends; gravity is restored automatically when the effect expires.
  • No extra particles or sounds were added, keeping combat feedback minimal and server-friendly.