
chainsaw man mod
Цель: создать мод по мотивам “Человека‑бензопилы” с контрактами, демонами, прокачкой, боевыми искусствами и кооперативной механикой. 1. Категории игроков...
Downloads
12
Remixes
0
Price
Free
neoforge · Both · 1.21.1 · mod
Chainsaw Man mechanics were added for NeoForge 1.21.1.
- Core loop: Players track a blood-loss meter (efficiency penalty instead of spendable resource), skill XP (melee, combo, block, demon weapon, AoE), and a category (human, contractor, hybrid, demon). Hybrids can toggle a boosted form but it collapses when blood loss is high.
- Contracts:
/chainsaw contract sign(or right-click a Contract Sigil; sneak for temporary) signs with a random demon and grants 1–2 random abilities./chainsaw contract releasefrees the oldest contract. Contract slots are capped (1 for humans, 2 for others) and expired temporary contracts remove their abilities. Demons can share an ability to allies via/chainsaw shareability <target> <ability>. - Abilities (with cooldowns and blood costs): blood blade strike (single-target burst), blood AoE spikes, regen burst, chain whirl combo boost, and Shared Gift to pass an ability to a nearby ally. Use
/chainsaw useability <ability>to trigger. - Combat effects: Damage scales with category, skill level, and combo chains; high blood loss adds weakness/slowdown. Taking damage increases blood loss; skills level up through use.
- Co-op:
/chainsaw shareblood <target> <amount>transfers blood pressure (donor gains loss, target regains). Shared abilities/contracts provide temporary team boosts. - Items: Blood Flask (consumable to lower blood loss), Contract Sigil (durable token to sign contracts), Sparring Glove (utility/placeholder practice tool). Items appear in the Combat/Ingredients tabs with vanilla placeholder textures.
- Commands/utility:
/chainsaw profileshows category, blood loss, skills, abilities, and contracts./chainsaw set category <type>(op) changes a player’s category./chainsaw transformtoggles hybrid form when blood loss allows.
Notes and limits: Systems use server-side data stored per player; there are no custom client UIs or new sounds. Balancing values are conservative and rely on vanilla potion effects/placeholders—tune numbers or add visuals/textures as desired for a fuller experience.***
Server Validation
✅ Server validation passed - The mod was tested on a real Minecraft server and loaded successfully.
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