
Damage Caps
A mod that makes so mobs that are listed on a white list will be able to be set different types of damage caps: First type should make so the listed mob will...
Downloads
0
Remixes
0
Price
Free
fabric · Server · 1.20.1 · mod
Damage Caps
Overview
This mod lets server owners protect special mobs from taking too much damage at once. You can set a limit on how much damage specific mobs can take per hit - either a flat number or a percentage of their health.
Features
- Flat Damage Cap: Limit mobs to take no more than a specific amount of damage per hit (default: 15)
- Percentage Cap: Limit mobs to take no more than a percentage of their max health per hit (default: 5%)
- Whitelist System: Choose exactly which mobs get damage protection
- Kill Command Safe: The /kill command still works instantly on protected mobs
How to Use
- Start your server once to generate the config file at
config/damagecaps.properties - Open the config file with any text editor
- Add mob IDs to either
[flatCapEntities]or[percentCapEntities]sections - Adjust
flatDamageCapandpercentHealthCapvalues in the[settings]section - Restart your server or reload for changes to take effect
Example Config
[settings]
flatDamageCap = 15.0
percentHealthCap = 5.0
[flatCapEntities]
minecraft:wither
minecraft:ender_dragon
[percentCapEntities]
minecraft:warden
Tips & Tricks
- Use the flat cap for bosses with high health to make fights last longer
- Use the percentage cap for mobs where you want damage to scale with their health
- You can find mob IDs by enabling debug info (F3) and looking at targeted entities
- The mod works on modded mobs too - just use their full ID (like
modid:custom_mob)
Known Limitations
- The damage cap applies per hit, so rapid attacks can still deal significant damage over time
- Changes to the config require a server restart to take effect
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