Damage Caps

A mod that makes so mobs that are listed on a white list will be able to be set different types of damage caps: First type should make so the listed mob will...

Downloads

0

Remixes

0

Price

Free

fabric · Server · 1.20.1 · mod

Damage Caps

Overview

This mod lets server owners protect special mobs from taking too much damage at once. You can set a limit on how much damage specific mobs can take per hit - either a flat number or a percentage of their health.

Features

  • Flat Damage Cap: Limit mobs to take no more than a specific amount of damage per hit (default: 15)
  • Percentage Cap: Limit mobs to take no more than a percentage of their max health per hit (default: 5%)
  • Whitelist System: Choose exactly which mobs get damage protection
  • Kill Command Safe: The /kill command still works instantly on protected mobs

How to Use

  1. Start your server once to generate the config file at config/damagecaps.properties
  2. Open the config file with any text editor
  3. Add mob IDs to either [flatCapEntities] or [percentCapEntities] sections
  4. Adjust flatDamageCap and percentHealthCap values in the [settings] section
  5. Restart your server or reload for changes to take effect

Example Config

[settings]
flatDamageCap = 15.0
percentHealthCap = 5.0

[flatCapEntities]
minecraft:wither
minecraft:ender_dragon

[percentCapEntities]
minecraft:warden

Tips & Tricks

  • Use the flat cap for bosses with high health to make fights last longer
  • Use the percentage cap for mobs where you want damage to scale with their health
  • You can find mob IDs by enabling debug info (F3) and looking at targeted entities
  • The mod works on modded mobs too - just use their full ID (like modid:custom_mob)

Known Limitations

  • The damage cap applies per hit, so rapid attacks can still deal significant damage over time
  • Changes to the config require a server restart to take effect
MORE LIKE THIS