
NEW CITY
I want to create a mod that generates an abandoned old city in Minecraft. The city should look ancient, deserted, ruined, and overgrown with vegetation....
Downloads
19
Remixes
0
Price
Free
neoforge · Both · 1.21.1 · mod
NEW CITY
- Adds rare abandoned city structures to overworld biomes with cracked stone plazas, broken cross-streets, and scattered ruins.
- Each city mixes ruined houses, a town hall, a leaking fountain, and a rickety clock tower, all built from vanilla blocks to feel ancient and hollowed out.
- Overgrowth is heavy: vines, leaves, moss carpets, webs, and short grass reclaim walls and roads, while occasional soul campfires add drifting smoke for a gloomy atmosphere.
- Random loot chests use vanilla dungeon-style loot, and zombie spawners are tucked into key buildings to keep the area dangerous.
- Generation is intentionally sparse; watch for stone-brick foundations and smoke pillars on the surface to spot a city.
- Known limitations: terrain is only lightly leveled, so very steep areas can yield uneven floors; spawners are fixed to zombies and loot sticks to vanilla tables.
MultiFrameGen
a mod that optimizes rendering so the FPS is boosted using motion based frame generation that interpolates, add a reflex so that the latency and delay is low...
Amecs-NeoForge
Add redefinable keybindings with modifier keys; search bar on the Controls screen; non-blocking keybindings to allow multiple bindings per key; combo...
Speedrunner vs Hunter AI
Create a Minecraft mod "Speedrunner vs Hunter": hostile Hunters with roles (MELEE, ARCHER, BUILDER, TANK), adaptive AI, teleport, bridge building, TNT,...
betterenchants
A mod that makes the enchant cap the integer limit as well as being able to add any combination of enchants together.
the king in yellow
theres an entity called "the king in yellow" going after the player. The king in yellow is a tall figure, covered in yellow robes and a blurred face. If the...
dupe
package com.example.dupemod; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack;...