
Zeta Flare
Prompt: "Item 'Zeta Flare'. Creates massive golden-orange explosion (15 block radius) centered on player with thick blue electrical bolts crackling through...
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Remixes
0
Price
Free
fabric · Server · 1.21.1 · mod
Zeta Flare
Overview
The Zeta Flare is an incredibly powerful explosive device that creates massive golden-orange firestorms with crackling blue electrical energy. Perfect for clearing large areas, devastating enemies, or just making a dramatic entrance!
Features
- Massive Explosion: 15-block radius of fiery destruction centered on you
- Electrical Fury: Blue lightning bolts crackle through the flames
- Devastating Damage: 50 damage (25 hearts) to all creatures in range - fire resistance won't save them!
- Terrain Transformation: Sets flammable blocks ablaze, scorches grass into coarse dirt, destroys crops and flowers, melts ice and snow, and occasionally fuses sand into glass
- Epic Visuals: Golden fire particles, cyan lightning streaks, smoke clouds, and lava sparks
- 30-Second Cooldown: Balance is important - use it wisely!
How to Use
- Get the Item: Find the Zeta Flare in your Creative inventory under Combat or Tools tabs, or obtain it through commands (
/give @p zetaflare:zeta_flare) - Activate: Hold the Zeta Flare in your hand and right-click
- Brace Yourself: The explosion happens instantly around you - make sure you're ready!
- Wait: After use, the item goes on cooldown for 30 seconds before you can use it again
Tips & Tricks
- Stand in the center of an area you want to clear - the explosion radiates outward from you
- The Zeta Flare is perfect for clearing out monster-infested caves or making large flat building areas
- Be careful near your base! The 15-block radius can reach further than you think
- The sand-to-glass conversion happens in small patches - great for making decorative glass quickly
- Use it as a "nuclear option" when surrounded by enemies
Known Limitations
- This is a server-side mod, so single-player worlds need to be opened to LAN for it to work
- Screen shake and heat distortion effects are not implemented (particle effects only)
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