
Cobble Regions
making a Cobblemon server but it lacks towns and gyms. I have gyms, pokemarts, poke centers, npcs, and houses made but not a mod to generate custom village....
00—cobblemon-neoforgeServer1.21.1mod
Cobble Regions Notes
- The mod now creates a single, handcrafted Cobblemon-friendly town per dimension. When the overworld loads for the first time, it searches 320–960 blocks from spawn for a mostly flat, non-water area, flattens a ~48x48 pad, and builds a plaza with a gym, Poké Mart, healing hall, a lodge, and two houses connected by paths and lighting. Small role-based villagers are spawned to make the hub feel alive.
- Generation happens only once per dimension and the location is remembered in saved data; the server log announces the chosen coordinates as it builds. Restarting the server will not rebuild the town unless that saved data entry is removed manually from the world’s data folder.
- Buildings are procedural and use vanilla blocks with varied palettes, interior counters, carpets, and a central battle pad sized for EasyNPC fights or duels. Each structure carves an interior and connects back to the plaza with paths so players can navigate easily.
- The generator flattens the build area to a common height and replaces trees/terrain within the pad to guarantee a clean layout. Keep this in mind if you have existing builds near spawn, as the pad will overwrite anything inside the chosen footprint.
- Current limitations: no in-game configuration or biome-specific variants; generation is overworld-only; villagers are standard Minecraft NPCs (no Cobblemon-specific behavior). Future improvements could add config options, biome-aware palettes, or hooks for custom structure templates you’ve authored.