
Immerse Engineering
Create Immersive Engineering-inspired steampunk multi-block machinery and automation with mining drill, wind and solar power, cross-mod compatibility.
00—FreehytaleServer2026.01.24mod
Immerse Engineering Notes
- Multi-block machines: Mining Drill (needs a 3x3 solid pad under the controller and a clear shaft), Wind Turbine (four-block mast with air above), Solar Array (2x2 solid base with sky access). Assemble with
/immerse assemble <drill|wind|solar> <x y z>, toggle with/immerse toggle <x y z>or by using the controller block, remove with/immerse remove <x y z>. - Power and automation: machines within ~12 blocks auto-link into a grid. Wind output scales with height and gusts; solar uses sunlight and sky checks; drills draw energy to chew downward through a 3x3 column, buffering work between ticks.
- Status and control:
/immerse status [radius]lists nearby machines with stored energy plus last tick generation/usage. Controllers also reply when interacted with (Use/Secondary). - Cross-mod compatibility:
EnergyBridgeexposesrequestEnergy(worldName, pos, amount, simulate),injectEnergy(worldName, pos, amount), andsnapshot(worldName)for other mods to tap the grid or introspect machines. - Persistence: machine registry and buffers save to
machines.datin the plugin data folder on shutdown and reload during setup.
Known limitations / follow-ups
- Connections are proximity-based (no visual wires). Keep controllers within 12 blocks to share power.
- Drills pause if chunks are unloaded and stop once they run below world height; block drops rely on the default
breakBlockbehavior. - Solar output is reduced by any blockage above the controller and does not currently consider weather; wind gusts are deterministic but simple.