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Immerse Engineering

Create Immersive Engineering-inspired steampunk multi-block machinery and automation with mining drill, wind and solar power, cross-mod compatibility.

00Free
hytaleServer2026.01.24mod

Immerse Engineering Notes

  • Multi-block machines: Mining Drill (needs a 3x3 solid pad under the controller and a clear shaft), Wind Turbine (four-block mast with air above), Solar Array (2x2 solid base with sky access). Assemble with /immerse assemble <drill|wind|solar> <x y z>, toggle with /immerse toggle <x y z> or by using the controller block, remove with /immerse remove <x y z>.
  • Power and automation: machines within ~12 blocks auto-link into a grid. Wind output scales with height and gusts; solar uses sunlight and sky checks; drills draw energy to chew downward through a 3x3 column, buffering work between ticks.
  • Status and control: /immerse status [radius] lists nearby machines with stored energy plus last tick generation/usage. Controllers also reply when interacted with (Use/Secondary).
  • Cross-mod compatibility: EnergyBridge exposes requestEnergy(worldName, pos, amount, simulate), injectEnergy(worldName, pos, amount), and snapshot(worldName) for other mods to tap the grid or introspect machines.
  • Persistence: machine registry and buffers save to machines.dat in the plugin data folder on shutdown and reload during setup.

Known limitations / follow-ups

  • Connections are proximity-based (no visual wires). Keep controllers within 12 blocks to share power.
  • Drills pause if chunks are unloaded and stop once they run below world height; block drops rely on the default breakBlock behavior.
  • Solar output is reduced by any blockage above the controller and does not currently consider weather; wind gusts are deterministic but simple.