
Arcane
Help me create a version of minecraft most favorite mod Ars Nouveau but within Hytale. Adding Magic, adding ways to make unique spells, utils, attacking etc.
00—hytaleServer2026.1mod
Arcane Mod Overview
- Arcane adds a lightweight spell system inspired by Ars Nouveau for server-side Hytale.
- Players learn the core glyphs automatically on join and get a mana pool (120 max, regenerates roughly 12 mana/sec) shared across all spells.
- Quick-casting: primary/secondary/Ability1 interactions fire your active spell when set; use
/arcane active <id>to choose it. - Direct casting:
/arcane cast <id>runs a spell immediately without changing your quick slot.
Spells
arcane_bolt(Attack, 15 mana, 1.2s cd): fires a targeted arcane bolt, messaging the struck target if it is a player.blink(Utility, 25 mana, 4s cd): short-range teleport forward based on your facing.soothing_light(Support, 20 mana, 5s cd): calm restorative pulse for light roleplay healing.gust(Attack, 12 mana, 1.5s cd): pushes a targeted entity away with a burst of air.luminous_orb(Support, 10 mana, 2s cd): summons a descriptive mote of light to brighten your path.
Commands
/arcane help– quick reference./arcane list– all available spells with school and cost./arcane describe <id>– glyph chain, cost, and description for a spell./arcane learn <id>– add a spell to your known list (defaults are learned automatically)./arcane active <id>– set the spell that fires on interactions./arcane cast <id>– cast immediately./arcane mana– view remaining mana.
Notes & Limitations
- Effects focus on movement/feedback; damage and healing are descriptive only and do not hook into Hytale combat stats.
- Blink and Gust reposition entities without collision checks; avoid casting into cramped spaces.
- Quick-cast listens to primary/secondary/Ability1 interactions and may overlap with other plugins bound to those inputs.