
In my world.
Write a psychological horror game mod concept and partial design document. The mod’s core mechanic is a hostile clone of the player character. This clone is...
00—neoforgeBoth1.21.1mod
In my world. (mod id: inmyworld) — psychological clone horror
- What it does: Tracks player movement, block interactions, and item use to build a “shadow profile.” Uses that memory to send invasive chat lines, spawn brief “echo” sightings (invisible armor stands named after the player behind them), and trigger distortion bursts (heartbeat + stare sounds, action bar warning, nausea, glitchy system text). Adds pack metadata and a design brief at docs/inmyworld_design.md.
- How to use: Install the jar on client and/or server for NeoForge 1.21.1. Play normally; over time the mod observes habits, whispers about recent actions/locations, and occasionally manifests echoes or distortion.
- Implementation notes: All behaviors run on common/server-safe code—no client-only imports. Echo entities auto-clean after a short lifetime. Unease weighting scales event frequency based on how much the player has done recently.
- Known limitations / future ideas: No true clone AI or skin-mirroring entity yet; reflections/camera swaps are described in the design doc but not implemented. Memory is session-bound (no persistence across restarts). No configuration UI yet.