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Desertification

Create Desertification mod: turn all biomes into a desert wasteland; desert worldgen with dunes; hot, arid climate and scarce water

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neoforgeBoth1.20.1mod

Desertification Mod

  • Every biome is forced into a hot, rainless desert climate; water-based spawns are removed and vegetation decoration steps are cleared to keep the world barren.
  • A biome modifier injects two custom worldgen features into all biomes:
    • Sand veil: repaints surface blocks into sand and sandstone across each chunk, drying out the landscape.
    • Sand dunes: custom mound feature that builds windswept sand piles for natural-looking dunes.
  • Custom features, configured features, placed features, and the biome modifier are registered via deferred registers; the modifier is applied automatically to all biomes so new worlds generate as desert wastelands.
  • Resources include a basic language entry and pack metadata for 1.20.1; the mod ID is desertification, version 0.1.0.

Notes and Tips

  • Existing structures still generate, but will sit on sand; ocean or river beds are largely dried out by the sand veil and removal of lake/spring features.
  • The sand veil runs frequently to blanket terrain; on very low-end machines worldgen may take slightly longer when first creating chunks.