
lifestalmod
ifesteal smp mod ,a money ,you can buy item form diffrent catogires,gear,ores,redstone,blocs,decorations,make a receipe to hearts, ban whoeber has 0hearts...
Downloads
0
Remixes
0
Price
Free
fabric · Server · 1.21.1 · mod
lifestalmod summary
- Lifesteal loop: players start with 10 hearts tracked server-side. Death removes 1 heart; the killer (if a different player) gains 1 heart and 150 coins. If a player hits 0 hearts they are banned for 2 days and, once the ban expires, they return with 5 hearts and fresh health. Max hearts are capped at 30, and health is resynced to the tracked heart count on join.
- Money and shop: everyone begins with 500 coins. Use
/lifesteal balanceto view coins,/lifesteal pay <player> <amount>to transfer, and the shop menu (/lifesteal shop categories|list <category>|buy <category> <item> [quantity]) to purchase items from gear, ores, redstone, blocks, and decorations (e.g., diamond sword, ancient debris, redstone dust, obsidian, lanterns). If inventory is full, purchases drop at the player’s feet. - Heart crafting: a Heart Gem item is registered; consuming it grants +1 heart up to the cap. Recipe (crafting table): gold_block G on corners, ghast_tear T on the top/bottom middle, diamond D on the left/right middle, nether_star N in the center (pattern
GTG / DND / GTG). - Commands and ranks:
/lifestealor/lsshows stats (hearts, coins, rank). Rank labels are automatic by permission level (owner>=4,admin>=3,mod>=2, elseplayer)./heartsis an alias for the lifesteal command tree;/lifesteal hearts <amount> [player]requires permission level 2 for manual heart grants./shopis an alias to the shop subtree. - Persistence and resets: stats use scoreboard storage keyed to player names. New players initialize at 10 hearts/500 coins. Players who return after a ban are auto-restored to 5 hearts and cleared of the ban flag; other joins resync health to the stored heart total.
Server Validation
✅ Server validation passed - The mod was tested on a real Minecraft server and loaded successfully.
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