
Mars planet testing
The mars dimensions introduced 38 block 10 entitys 29 items (including radioactive ones) 2 biomes and 35 craftable items
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Price
Free
fabric · Both · 1.19.2 · mod
Mars planet testing
What was added
- Mars dimension keyed
marsplanettesting:marswith a custom dimension type and two data-driven biomes (Mars Plains and Mars Canyons). - 38 Mars-themed blocks spanning rocks, carbon sets, machinery (oxygen generator, radio relay, landing pad, radiation shield, greenhouse glass), and decorative lanterns/bricks/tiles.
- 29 items including mars dust/regolith chain, metals, carbon parts, silica, pearls, rover tech, canisters, and radioactive components.
- 10 ambient/passive Mars creatures with spawn eggs and biome spawn entries.
- 57 crafting recipes covering at least 35 craftable objects to progress through the Mars resource loop.
How to use it
- Enter the Mars world via commands or admin teleport tools targeting
marsplanettesting:mars; the biome keys aremarsplanettesting:mars_plainsandmarsplanettesting:mars_canyons. - Use the new crafting chain (dust → regolith/rocks → refined metals/carbon → martian steel → redsteel tech) to unlock advanced blocks and machinery.
- Radioactive items (
radio_crystal,radio_dust,radio_plate) apply a light Weakness effect while carried; creative players are exempt. - Spawn eggs let you hand-place the Mars creatures; natural spawning is wired into the two Mars biomes.
Implementation notes
- Biome spawn tables now only use valid spawn categories, removing the unused axolotl bucket to keep datapack loading clean on servers.
- Biomes reference vanilla ore placed features and the default cave carver to keep registry lookups satisfied during worldgen.
- The dimension type references the proper infiniburn tag (
#minecraft:infiniburn_overworld) so Mars generation behaves like the overworld for fire spread. - Glass and ice-style blocks render translucently for readability; all blocks drop themselves via loot tables.
- Entities share simple wandering/regen AI; renderers are registered on the client entrypoint.
Server Validation
✅ Server validation passed - The mod was tested on a real Minecraft server and loaded successfully.
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