Solo Leveling ARISE
Make a solo leveling Hytale Mod with a stats GUI with clickable things. Make these stats upgrade Hytale base stats by a small amount every time you use stat...
00—1,000 creditshytaleServer2026.01.24mod
What the mod adds
- Solo Leveling progression with five stats (Strength, Agility, Intelligence, Perception, Vitality), 5 points per level, and a hunter rank ladder that steps every 25 levels up to National Level Hunter. Level curve scales steadily with no cap.
- Class system with Assassin, Tank, Ranger, Mage, and Healer. One paid respec (2,500 portal essence) after level 10; otherwise pick freely before that. Essence balance is shown in the GUIs.
- Necromancer unlock at level 40: shadow storage (50 max, 10 active) with summon/store/delete/behavior toggles in a dedicated GUI. Shadows record portal rank and power scaling based on player level.
- Dungeon portal manager with ranks E–S, weighted natural spawns (up to 6 active) and admin controls. Portals carry rank info, timers, and nearby announcements when they appear.
- Dark-themed GUIs for stats, class selection, shadows, and portal admin. All pages use the Hytale Custom UI templates under
src/main/resources/Common/UI/Custom/Pages/.
Using the mod
- Commands:
/slor/sl stats(stats GUI),/sl class,/sl shadows,/sl rank,/sl portal spawn <rank>,/sl portal close <id>,/sl portal ui. Portal commands require thesololeveling.adminpermission. - Stats GUI supports spending queued points with Confirm/Reset, shows level/XP/rank/essence, and links to class/shadow pages.
- Class GUI lists all five classes with perk summaries and handles the one-time respec cost.
- Shadow GUI lists stored shadows with summon/store/delete and behavior toggle buttons once necromancy is unlocked.
- Portal admin GUI spawns ranked portals and closes active ones; natural spawns also run on a timer.
Notes and limitations
- Stat bonuses, class perks, and shadow combat behaviors are tracked and persisted but are not yet applied to in-game combat/movement/mana systems; integration points can be added later via appropriate Hytale components.
- XP gain, essence drops, and shadow captures are currently service utilities; wire them into your mob kill flow or portal dungeon logic as needed.
- Portals are tracked logically with timers and announcements but do not yet place world geometry or spawn dungeon mobs.