
KeyCrates
ExcellentCrates offers an in-game GUI editor to manage custom, animated crate rewards and keys. Featuring custom item support (ItemsAdder/Nexo), virtual...
00—hytaleServer2026.1mod
KeyCrates
What it does
- Adds a server-side KeyCrates plugin with a chat-driven GUI editor, animated crate themes, virtual keys, hologram labels, cooldowns, and weighted rewards.
- Seeds a sample
startercrate so players can experiment immediately (includes custom item sources like ItemsAdder/Nexo). - Supports mass opening and per-player cooldown enforcement while tracking virtual key balances.
How to use
- Core command:
/keycrates(alias/kc). - Management:
/keycrates gui [crate]shows the chat-based editor and crate details./keycrates create <id> <name>makes a crate;/keycrates listlists all crates./keycrates reward <crate> <rewardId> <weight> [qty] [source] [label...]adds or replaces a weighted reward.sourcecan note custom item providers (ItemsAdder/Nexo/etc.)./keycrates cooldown <crate> <seconds>,/keycrates animation <crate> <style>,/keycrates hologram <crate> <text...>tune behavior and visuals./keycrates givekey <crate> <amount> [playerUuid]manages virtual keys (self if no UUID and run in-game).
- Opening crates:
/keycrates open <crate>uses one virtual key./keycrates massopen <crate> <count>spends multiple keys, respecting cooldowns, and reports all rewards.
Implementation notes
- Data is persisted to
keycrates.datinside the plugin data folder; rewards, cooldowns, and key balances survive restarts. - Crate rewards are selected with weighted randomness; cooldowns track per-player open times.
- Hologram text and animation style are stored with each crate and surfaced in the GUI output when a player inspects a crate.
Known limitations / future ideas
- The GUI is chat-based; no inventory UI is spawned. Holograms are informational text instead of floating world entities.
- Rewards are announced and tracked virtually; hooking into actual item giving/command execution would be a natural next step.