
Zeta Flare
Prompt: "Item 'Zeta Flare'. Creates massive golden-orange explosion (15 block radius) centered on player with thick blue electrical bolts crackling through...
00—FreefabricServer1.21.1mod
Zeta Flare
Overview
The Zeta Flare is an incredibly powerful explosive device that creates massive golden-orange firestorms with crackling blue electrical energy. Perfect for clearing large areas, devastating enemies, or just making a dramatic entrance!
Features
- Massive Explosion: 15-block radius of fiery destruction centered on you
- Electrical Fury: Blue lightning bolts crackle through the flames
- Devastating Damage: 50 damage (25 hearts) to all creatures in range - fire resistance won't save them!
- Terrain Transformation: Sets flammable blocks ablaze, scorches grass into coarse dirt, destroys crops and flowers, melts ice and snow, and occasionally fuses sand into glass
- Epic Visuals: Golden fire particles, cyan lightning streaks, smoke clouds, and lava sparks
- 30-Second Cooldown: Balance is important - use it wisely!
How to Use
- Get the Item: Find the Zeta Flare in your Creative inventory under Combat or Tools tabs, or obtain it through commands (
/give @p zetaflare:zeta_flare) - Activate: Hold the Zeta Flare in your hand and right-click
- Brace Yourself: The explosion happens instantly around you - make sure you're ready!
- Wait: After use, the item goes on cooldown for 30 seconds before you can use it again
Tips & Tricks
- Stand in the center of an area you want to clear - the explosion radiates outward from you
- The Zeta Flare is perfect for clearing out monster-infested caves or making large flat building areas
- Be careful near your base! The 15-block radius can reach further than you think
- The sand-to-glass conversion happens in small patches - great for making decorative glass quickly
- Use it as a "nuclear option" when surrounded by enemies
Known Limitations
- This is a server-side mod, so single-player worlds need to be opened to LAN for it to work
- Screen shake and heat distortion effects are not implemented (particle effects only)