Create Minecraft mods without writing a single line
Skip IDE setup and compilation. Write a clear prompt, pick your loader, and ship a JAR with full source code included.
Setup time
0 minutes
Everything runs in the browser—no plugins required.
Supported
Fabric · Spigot · NeoForge
Pick the loader, we handle the code.
Included
JAR + Source
Download both so you can review or customize later.

Hurricane command in action
Particles, movement, and clean teardown logic generated from a single no-code prompt.
Casino chest UI
A hologram, animated menu, and rewards table built with one prompt—no local dev tools needed.
Three-part blueprint
From idea to server-ready mod
Keep the momentum: describe, preview, and deploy without opening an IDE. Each step is designed to reduce friction and keep your players engaged.
Pick your loader
Choose Fabric, NeoForge, Cobblemon, or Spigot so we scaffold the right APIs and config.
Paste a detailed prompt
Use the Good vs Bad prompt examples to outline commands, items, and edge cases.
Download & play
Grab the compiled JAR and the full source code—no local toolchain or compilation required.
Prompt workshop
Use specific prompts, get reliable builds
Borrow the best lines from our Good Prompt vs Bad Prompt guide. Specific numbers, clear triggers, and tight scope make the AI generator deliver exactly what you pictured.
Bad prompt
“Add a teleport command”
Good prompt
“Add a /spawn command that teleports the player to world spawn with a 5-minute cooldown. Show a countdown message and play an enderman teleport sound on arrival”
Why it works: Define the command name, cooldown, and feedback so the generator builds the full player loop.
Bad prompt
“Better drops from mobs”
Good prompt
“When a player kills a zombie with a sword, there's a 5% chance to drop a 'Zombie Heart' item that can be eaten to gain 30 seconds of Strength I”
Why it works: Mention the trigger, chance, and reward to avoid vague balance changes.
Bad prompt
“Make survival harder”
Good prompt
“Players lose hunger 50% faster, hostile mobs spawn in light level 9 or below instead of 0, and players drop all items on death instead of keeping inventory”
Why it works: Break big goals into exact numbers the AI can enforce across events.
Showcase
See real generations in motion
Visual walkthroughs beat bullet points. Watch the AI handle particles, UI, and world edits.
No-code example
Hurricane command in action
Particles, movement, and clean teardown logic generated from a single no-code prompt.
Generated UI
Casino chest UI
A hologram, animated menu, and rewards table built with one prompt—no local dev tools needed.
Playable results
Screens that make sense to players
Front-end polish and server-safe code ship together. Drop these files straight into your server and start testing.

One-click spell system
Commands, particles, and cooldown UI without touching code.

Mob behavior tuning
Server-safe adjustments with clear triggers and drops.

Seasonal drop tables
Holiday quests and lobby decor generated from prompts.
Questions
Everything you need to know
From pricing to platform support, here are the details creators ask us most.
Is coding experience required?
No. The generator handles boilerplate, event wiring, and build tooling. You supply the idea; we ship the mod.
Can I keep everything in one place?
Yes. Your prompts, builds, and source downloads live in Creator Hub so you can revisit and iterate later.
What if I want to tweak the code later?
You still receive the full source, so you or a teammate can customize it in an IDE if you choose.
Does it work for plugins and mods?
Yes. Whether you need a Spigot plugin or a Fabric/NeoForge mod, just name the loader and the generator adapts.
Ready in minutes
Start building your next mod now
Draft a prompt, preview the code, and ship it to your players today. No setup. No IDE. Just results.