
create a fabric mod for 1.21.1, teams mod, with command /teams, the mod will allow players to join a team, track each players cobblemon captures, battles won and defeats. so the idea is: when you join the server, you'll be asked to join a team, 3 selections. once selected, you'll be glowing that defined color. at the end of every month, the mod will count the player stats that are recorded, and present the top team with configurable rewards
Fabric mod (MC 1.21.1) that adds a /teams system. On first join, players must choose 1 of 3 teams and gain a team-colored glow. The mod tracks Cobblemon...
10—cobblemon-fabricServer1.21.1mod
Mod Overview
- Adds a Cobblemon-aware team system for servers. On first join players must pick one of three teams (defaults: Ember Hawks, Tide Whales, Grove Stags). Picking a team applies a matching glow and scoreboard color.
- Tracks Cobblemon captures plus battle wins and losses. Stats contribute to a monthly competition scored by wins + captures (losses only break ties). Months are based on real-world calendar; months with zero activity are skipped.
- Winning team members receive the configured reward once per month, even if they log in after the rollover. A clickable prompt shows if rewards are waiting.
Commands
/teamsshows your team and stats;/teams topshows team standings;/teams rewardslists the current reward bundle./teams join <team>lets an unassigned player pick a team. Admin tools:/teams admin set <player> <team>,/teams admin resetstats,/teams admin reload,/teams admin monthcheck.
Configuration & Data
- All data and settings live in
config/createafabricmodfor1211teamsmodwithcommandteamsthemodwillallowpl.json. You can change team names/colors/ids, reward items, stat weights (winWeight,captureWeight), and whether players can switch teams (allowTeamChanges). - Player tallies reset automatically at the start of a new month after the winner is determined. Pending rewards are claimed automatically on login for members of the latest winning team.