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Fang & Glory

Bring arena-based, skill-focused, visceral combat into Minecraft—where: Timing matters Enemys And Bosses feel dangerous and cinematic Progression is earned...

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fabricServer1.20.6mod

Fang & Glory delivers server-side arena combat built around timing. The /fangglory start [radius] command arms a trial at your feet (default radius 14), spawning escalating waves that end with the "Arena Tyrant" boss. Staying in the circle matters; leaving the dimension or bounds calls the fight off. Perfectly paced hits (8-18 ticks between swings) inflict extra damage, slow targets, and build a visible chain, while spamming swings triggers a brief fatigue penalty. Victories award emeralds, regeneration, and short strength/resistance buffs.

Progression is tracked per player as clears and boss finishes, stored with the world and viewable via /fangglory status. Trials scale health and damage based on your record so mastery, not grinding, drives difficulty. Use /fangglory stop to abort a run.

Notes and limits:

  • Designed for open spaces; the arena center is not saved between sessions.
  • Server-only; no new blocks or items beyond buffed vanilla mobs and reward drops.
  • Balance is tuned for vanilla gear; adjust radius or play space if mobs crowd players.

Future improvements to consider: multiple arena layouts, optional rewards tied to boss streaks, and configurable wave sets per world.

Server Validation

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