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Waterbottle

Regional curses affecting weather or entities 🧠 SYSTEM DESIGN Emergent horror only No scripted jumpscares Adaptive AI difficulty Multiplayer synchronization...

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fabricServer1.21.1mod

Waterbottle (server-only, 1.21.1)

What it does

  • Introduces regional curses that grow in chunks where non-creative, non-spectator players linger and decay once everyone leaves.
  • Curses bend the atmosphere: localized darkness, slowness, and hunger pulses, hostile mobs gain speed/strength surges, nearby animals weaken, storms and occasional lightning roll in, and cave-like murmurs haunt the air.
  • Difficulty adapts to player presence and gear strength; heavier armor, enchanted weapons, and party size push curses to intensify faster.
  • Behavior is synchronized for all players on the server and only processes chunks that currently host players to stay lightweight.

Using the mod

  • Drop the jar on a Fabric server; curses automatically track chunks with active players.
  • Staying in one area lets the pressure build; moving on or leaving lowers it over time.

Notes and limitations

  • Weather pushes are global once triggered, so a storm from one cursed area affects the whole world.
  • Curse pressure is session-bound and resets when the server stops; there is no persistence or configuration yet.
  • Effects avoid scripted jump scares, focusing on emergent tension; adjust server difficulty if you need a calmer baseline.

Server Validation

āœ… Server validation passed - The mod was tested on a real Minecraft server and loaded successfully.