
Werewolf mod
Mod adds a werewolf form with a 1–20 kill-based leveling system. Each level grants 1 skill point; kills required rise every 2 levels (+15). Progression...
00—fabricServer1.21.1mod
Werewolf Mod Notes
What was built
- Added a server-side werewolf form tied to a
Werewolf Toothitem; right-clicking the tooth bonds you to the moon and triggers an immediate transformation whenever it is night (reverts at daybreak). - Implemented a kill-based progression from level 1 to 20; kills while in werewolf form count, with 15 kills needed for levels 1–2/2–3 and +15 every two levels afterward. Each level grants one unspent skill point.
- Introduced skill paths unlocked by progression: Offense (level 1), Defense (level 5), and Mobility (level 10). Spend points with
/werewolf spend <offense|defense|mobility>and view progress with/werewolf stats. Admins can set levels with/werewolf setlevel <player> <level>./werewolf toothgives the bonding item. - Werewolf buffs: baseline claws and night vision; Offense boosts Strength, Defense adds Resistance (and Regeneration at 3+ points), Mobility adds Speed and Jump Boost. Effects apply only while in wolf form.
Notes and limitations
- Progress counts only when you are in werewolf form; daytime or human-form kills do not advance levels.
- There is no built-in respec; adjust levels via an admin if points need to be reset.
- The tooth is only obtainable via commands; it does not drop naturally.
Ideas for future improvements
- Add a respec ritual or consumable, and natural ways to earn or craft the tooth.
- Provide sound/particle cues for leveling and form changes, plus a client HUD for tracking progress.
Server Validation
✅ Server validation passed - The mod was tested on a real Minecraft server and loaded successfully.