Solo Leveling ARISE banner
Solo Leveling ARISE icon

Solo Leveling ARISE

Make a solo leveling Hytale Mod with a stats GUI with clickable things. Make these stats upgrade Hytale base stats by a small amount every time you use stat...

001,000 credits
hytaleServer2026.01.24mod

What the mod adds

  • Solo Leveling progression with five stats (Strength, Agility, Intelligence, Perception, Vitality), 5 points per level, and a hunter rank ladder that steps every 25 levels up to National Level Hunter. Level curve scales steadily with no cap.
  • Class system with Assassin, Tank, Ranger, Mage, and Healer. One paid respec (2,500 portal essence) after level 10; otherwise pick freely before that. Essence balance is shown in the GUIs.
  • Necromancer unlock at level 40: shadow storage (50 max, 10 active) with summon/store/delete/behavior toggles in a dedicated GUI. Shadows record portal rank and power scaling based on player level.
  • Dungeon portal manager with ranks E–S, weighted natural spawns (up to 6 active) and admin controls. Portals carry rank info, timers, and nearby announcements when they appear.
  • Dark-themed GUIs for stats, class selection, shadows, and portal admin. All pages use the Hytale Custom UI templates under src/main/resources/Common/UI/Custom/Pages/.

Using the mod

  • Commands: /sl or /sl stats (stats GUI), /sl class, /sl shadows, /sl rank, /sl portal spawn <rank>, /sl portal close <id>, /sl portal ui. Portal commands require the sololeveling.admin permission.
  • Stats GUI supports spending queued points with Confirm/Reset, shows level/XP/rank/essence, and links to class/shadow pages.
  • Class GUI lists all five classes with perk summaries and handles the one-time respec cost.
  • Shadow GUI lists stored shadows with summon/store/delete and behavior toggle buttons once necromancy is unlocked.
  • Portal admin GUI spawns ranked portals and closes active ones; natural spawns also run on a timer.

Notes and limitations

  • Stat bonuses, class perks, and shadow combat behaviors are tracked and persisted but are not yet applied to in-game combat/movement/mana systems; integration points can be added later via appropriate Hytale components.
  • XP gain, essence drops, and shadow captures are currently service utilities; wire them into your mob kill flow or portal dungeon logic as needed.
  • Portals are tracked logically with timers and announcements but do not yet place world geometry or spawn dungeon mobs.