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AntiAir

Eine Mod Die 25 Verschiedene Waffen Hinzufügt Die An Die Elytra Montiert Werden Können und/oder Auch Zum Abwehren Von Fliegenden Objekten Genutzt Werden und...

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fabricBoth1.21.1mod

AntiAir Mod Notes

Overview

AntiAir adds 25 Elytra-mounted weapons designed for aerial combat and interception. Each weapon consumes matching ammo and is gated behind wearing an Elytra. The mod also introduces 45 ammunition types with varied traits (seeking, EMP, incendiary, flak bursts, interceptor meshes, and heavy breaching charges) to counter flying mobs, projectiles, and airborne players.

How it works

  • Equip an Elytra in the chest slot, then use any AntiAir weapon to fire; without an Elytra the weapons refuse to trigger.
  • Weapons pull the first compatible ammo stack in your inventory (sorted by caliber). Cooldowns, spread, and volley size differ per weapon to suit different roles (precision rails, flak screens, crowd saturation, interceptors, and guided shots).
  • Shots use instant beams with raycast-style impacts. Ammo properties drive damage, range bonuses, anti-air multipliers, and special effects such as explosions, homing, EMP/weakness pulses, slowing nets, shatter splash, knockback, and projectile interception.
  • Flak and interceptor ammo create area bursts that chip airborne targets and delete nearby projectiles, making them effective against fireballs or arrows.
  • All weapons and ammo appear in the Combat tab; ammo also shows in Ingredients and weapons in Tools.

Content highlights

  • 25 Weapons: micro arrays, carbines, rails, flak cannons, turrets, disruptors, seekers, and more across micro/light/standard/heavy/special calibers.
  • 45 Ammo types: nine options per caliber ranging from precision darts and incendiary shells to EMP lattices, gravity nets, breaching lances, napalm clouds, and halo flares.
  • Tooltips: Items display caliber, base damage, range, volley pattern, cooldown, and special roles (flak or interceptor focus).

Notes and limitations

  • All fire modes are instant-travel beams for responsiveness; there are no custom projectile entities or 3D models.
  • Explosive and flak effects are simulated with area damage and particles rather than terrain-destroying explosions (world blocks remain intact).
  • Ammo is consumed on use; keep the correct caliber stocked to avoid misfires.
  • Visuals use shared placeholder textures for weapons and ammo; feel free to swap in bespoke art if desired.

Server Validation

Server validation passed - The mod was tested on a real Minecraft server and loaded successfully.