
ArmourHUD
1. Armor HUD Display Render the player’s currently worn armor on the HUD. Default Layout Left of hotbar (top → bottom): Helmet, Chestplate Right of hotbar...
00—fabricClient1.21.1mod
ArmourHUD overlays armor and totem info on the HUD with in-game configuration.
What it does
- Shows worn armor icons beside the hotbar (left: helmet/chestplate, right: leggings/boots) using the active item renderer so trims, glints, and resource packs render correctly.
- Adds durability bars and centered durability numbers under armor icons; length follows remaining durability and uses the vanilla color gradient.
- Displays a Totem of Undying counter above the XP level, counting all totems in the inventory and offhand, hiding when none are present.
- Includes Mod Menu settings for visibility toggles, per-feature scaling, and a HUD editor.
How to use
- Open Mod Menu → ArmourHUD to toggle armor slots, durability bars/numbers, the totem counter, and numeric overlays.
- Adjust armor, durability bar, and totem icon scales from the same screen.
- Launch the HUD Editor from Mod Menu to click-and-drag armor pieces or the totem counter; placeholders appear even when unequipped and hotbar/XP guides help avoid overlap. Changes apply immediately and are saved.
- Configuration is stored in the Fabric config directory as a JSON file and updates as you edit.
Notes and limitations
- Default placement is estimated relative to the vanilla hotbar and XP bar; reposition in the editor if your UI layout differs.
- The HUD editor can be opened outside a world, but live item data requires an active player; placeholders will render otherwise.
- Totem counts exclude items outside the player inventory/offhand.