dungeon wordlgen banner
dungeon wordlgen icon

dungeon wordlgen

Create a Minecraft mod that replaces the Overworld with an infinite procedural dungeon. Chunk-based generation, roguelike gameplay, random rooms, scaling...

00
neoforgeServer1.21.1mod
  • Replaces the Overworld with a fully server-side dungeon: every new chunk is filled with deepslate brick walls, a centerline corridor grid, vertical ladder shafts that align per chunk, and procedurally carved rooms for endless roguelike exploration. Spawn is forced to a cleared pad at the dungeon’s floor height so players always start safely underground.
  • Generation scales with distance and floor depth: loot, traps, and spawners become more frequent the farther you travel, choosing progressively tougher vanilla mobs. Hazards use only vanilla blocks/entities so vanilla clients can join without extra installs.
  • Data driven settings live in data/dungeonwordlgen/dungeon/config.json and room templates in data/dungeonwordlgen/dungeon/rooms/. Drop a datapack with matching files to retune floor height, spacing, room sizes, or add new weighted room blueprints; the reload listener picks them up automatically.
  • An extension API is exposed via DungeonDecorator and the DungeonData registry so other server mods can register custom decorators to inject their own traps, rooms, or loot logic after the base layout is carved.
  • Known limits / next steps: generation rewrites entire chunks and ignores surface biomes, so it is intentionally “all dungeon”; vertical travel uses simple ladder shafts; there are no custom features for existing worlds that were generated before installing the mod—only new chunks are transformed.***