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Goblin mobs

Add numerous mobs and bosses, armor, two new biomes, weather with snow storms and tornadoes, and god bosses

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neoforgeBoth1.21.1mod

Goblin mobs adds raiding goblins, stormy weather, and themed loot for both client and server.

Features

  • Eight mobs and bosses: scouts, brutes, shamans, frost and storm goblins, a king, and two god-tier bosses (Sun and Night). All have spawn eggs in the Goblin Legion creative tab and spawn naturally in the overworld via biome modifiers and storm events.
  • Armor set and loot: Goblinsteel armor (iron textures) with solid defenses plus a rare Goblin Idol trinket item.
  • World ambience: Two data-driven biomes (Frost Gorge and Storm Peaks) with goblin spawn lists. Goblins also invade standard overworld biomes using the included biome modifier.
  • Dynamic weather: Periodic snow storms and tornado-like gusts on the server tick event that slow, lift, or disorient players; storms intensify in the custom biomes and can call rare boss spawns.
  • Gameplay hooks: Goblin King rallies nearby goblins, shamans hex players, storm/frost variants inflict movement penalties, and god bosses pulse area damage/lighting strikes.

Usage

  • Find items and spawn eggs in the Goblin Legion creative tab or via /give using the goblinmobs namespace (for example goblinmobs:goblin_king_spawn_egg).
  • Natural goblin spawns are active in overworld biomes and are denser during storms; custom biomes provide concentrated goblin activity. Use /locate biome goblinmobs:frost_gorge or /locate biome goblinmobs:storm_peaks to jump to them on new worlds.
  • Weather events run server-side automatically; no client setup is required.

Notes and limitations

  • Biome generation is data-driven with minimal terrain features; worlds created before installing will not include the new biomes unless regenerated or added via datapack tools.
  • Armor reuses vanilla iron visuals; custom textures can be dropped into assets/goblinmobs/textures/models/armor/ if desired.