
Reusable healing potions
Hytale mod that allows you to craft a healing potion that instead of being a consumable, it has 3 charges that refill in you interact (sleep) with the bed...
00—hytaleServer2026.1mod
Reusable healing potions
- Added a reusable variant of the normal healing potion. It keeps the same base item ID (auto-detected from loaded assets, defaulting to
game:healing_potion) and is marked with custom metadata. - Crafting: interact with an alchemy table while carrying at least 10 normal healing potions. Those potions are consumed and a reusable one is added with 3 charges.
- Using the potion heals you for 25% of your max health (minimum 1) per charge. Potion use is intercepted so the item is not consumed; charges drop with each use.
- Recharging: sleep/interact with the bed that is set as your spawn point. Any reusable healing potions in your inventory are reset to 3 charges.
- Inventory handling covers hotbar, utility, tools, armor, storage, and backpack slots when updating charges, crafting, and recharging.
- If the healing potion asset uses a different ID, update the detected ID in the code or add a matching asset name so the mod can find it.