
SMASH HIT MINECRAFT V.1i
Make a Minecraft pocket edition pack of "smash hit app by Mediocre" all glasses, Irons and crystals must be there. Once the ball shoots to the glass, it...
00—FreefabricBoth1.21.1mod
SMASH HIT MINECRAFT V.1i
Overview
This mod brings the addictive glass-breaking gameplay of Smash Hit to Minecraft! Shoot metal balls at glass and crystal obstacles, watch them shatter into pieces with realistic physics, and race through checkpoint-based levels just like the mobile game.
Features
- Breakable Glass Blocks - Five sizes of glass that shatter on impact and fall with gravity
- Glowing Crystal Blocks - Five sizes of light-emitting crystals that also break when hit
- Indestructible Iron Blocks - Five sizes of metal barriers that clang but never break
- Ball Shooter - Right-click to fire metal balls that destroy glass and crystals
- Checkpoint System - 11 checkpoint blocks track your progress through levels
- Physics-Powered Destruction - Broken pieces bounce and scatter realistically
How to Use
Getting Started
- Open your inventory and look for the "Smash Hit" creative tab
- Grab the Ball Shooter item - this is your main tool
- Place glass, crystal, and iron blocks to build your own Smash Hit-style level
- Place checkpoint blocks along the path to track progress
Shooting Balls
- Hold the Ball Shooter in your hand
- Right-click to fire a metal ball in the direction you're looking
- Balls have a short cooldown between shots
- Balls bounce off iron blocks but break glass and crystals on contact
Building Levels
Glass & Crystal Sizes:
- Small (1x1) - Quick to break
- Medium (2x2) - Standard obstacle
- Large (3x3) - Takes more hits
- Extra Large (4x4) - Big challenge
- Mega (5x5) - Massive destruction
Checkpoints:
- Place Start Checkpoint at the beginning
- Add numbered checkpoints (1-9) along the path
- Use End Checkpoint for the finish line
- Walking over a checkpoint saves your progress
Tips & Tricks
- Crystals glow, making them perfect for dark areas
- Iron blocks are completely indestructible - use them for walls and floors
- Glass breaks into physics-based pieces that fall and bounce
- Chain reactions happen when falling pieces hit other glass below
- Build suspended glass platforms for satisfying chain reactions
Known Limitations
- Entity renderers are simplified (falling pieces and balls are invisible but functional)
- Checkpoint progress resets when leaving the server/world
- Balls don't have visual trails in all cases