Minecraft mod generator that ships real JARs
Describe the gameplay, particles, and commands you want. Our AI assembles the code, builds the JAR, and hands you everything—including source—for Fabric, NeoForge, Cobblemon, or Spigot.
Free to try
3 builds
Create three full mods without a credit card.
Platforms
Fabric · Spigot · NeoForge
Server-side and client-side outputs.
Deliverables
JAR + Source
Review, fork, and extend your code instantly.

Hurricane command demo
World edits, particles, and movement logic generated from a single /hurricane prompt.
Casino chest UI
A custom UI, hologram, and rewards loop produced from one detailed casino prompt.
Three-part blueprint
From idea to server-ready mod
Keep the momentum: describe, preview, and deploy without opening an IDE. Each step is designed to reduce friction and keep your players engaged.
Describe the experience
Call out commands, UI, loot, or particle effects. Mention platform (Fabric, NeoForge, Cobblemon, Spigot) so the generator targets the right APIs.
Preview output
Watch progress, inspect source, and download the compiled JAR. Keep everything synced in one place.
Test with players
Drop the JAR on your server or share the source. Iterate quickly with new prompts instead of manual rebuilds.
Prompt workshop
Use specific prompts, get reliable builds
Borrow the best lines from our Good Prompt vs Bad Prompt guide. Specific numbers, clear triggers, and tight scope make the AI generator deliver exactly what you pictured.
Bad prompt
“Make a powerful weapon”
Good prompt
“Create a diamond sword called 'Frostbite' that applies Slowness II for 3 seconds when hitting mobs, and has a 10% chance to freeze enemies in place for 1 second”
Why it works: Numbers and triggers beat adjectives—specify the effect, duration, and probability.
Bad prompt
“Make zombies stronger”
Good prompt
“Zombies should have 30 health instead of 20, move 20% faster, and have a 25% chance to spawn wearing iron armor at night”
Why it works: Call out the exact stat changes so the AI edits attributes instead of guessing.
Bad prompt
“Give players stuff when they join”
Good prompt
“When a player joins for the first time ever, give them a stone pickaxe, 16 torches, and 8 cooked beef. Returning players should just get a welcome back message in chat”
Why it works: Separate first-time vs returning logic and list the specific items with quantities.
Showcase
See real generations in motion
Visual walkthroughs beat bullet points. Watch the AI handle particles, UI, and world edits.
Server-side plugin
Hurricane command demo
World edits, particles, and movement logic generated from a single /hurricane prompt.
Gameplay loop
Casino chest UI
A custom UI, hologram, and rewards loop produced from one detailed casino prompt.
Playable results
Screens that make sense to players
Front-end polish and server-safe code ship together. Drop these files straight into your server and start testing.

Spellcasting UI
Particles, cooldowns, and chat feedback generated together from a single spell prompt.

Redstone workshop
Automation prompts with precise triggers and safety checks.

Seasonal events
Timed rewards, lobby decor, and limited drops packaged into one holiday update.
Questions
Everything you need to know
From pricing to platform support, here are the details creators ask us most.
Do I need to install anything to generate mods?
No. Everything runs in the browser. You enter the prompt, and we return a JAR and full source ready for Fabric, Spigot, Cobblemon, or NeoForge.
Can I use this for both client-side and server-side mods?
Yes. Pick the loader you need—client-side Fabric or server-focused Spigot/NeoForge—and the AI builds the right structure, commands, and event hooks.
Do I keep the source code?
Absolutely. Every generation includes the compiled JAR plus the full source so you can audit, customize, and extend your mod however you like.
How detailed should my prompt be?
Include command names, triggers, item names, timers, and any particles or UI you expect. Specific prompts—like the examples above—lead to faster, cleaner builds.
Ready in minutes
Start building your next mod now
Draft a prompt, preview the code, and ship it to your players today. No setup. No IDE. Just results.