Back to blog

Experiences Just Got a Real Server to Play On

SServer Shenanigans
announcement

Experiences already did the hard part: describe a world in a sentence or two, and an AI builds a real modpack around it, checks that every mod actually works together, and drops the result straight into Loom, installed and ready to play. The question we kept hearing after that was the obvious one: okay, but how do we actually play this together tonight?

Now there's an answer. Experiences can start a real server for the pack you just built, and your friends join it with the same link they already use to install the pack.

From a modpack to a world

Say you and five friends want a cozy survival world with a bit of magic and no combat, just for one Friday night. Describe that, and by the time everyone's off work, the pack is built and waiting in Loom. That part hasn't changed: it's still 25 credits for a new world and 10 to rebuild one.

What's new is what happens next. The owner of an Experience now sees a "Start a server" button on the build page and the join page. Pick how long you want it running, see the cost before anything is charged, and the server comes up running the exact pack you built: same mods, same version, same map. Only the owner can start it, and nothing starts on its own.

What it costs, before you commit

Pricing depends on server size and how long you want it running, charged up front:

  • Smaller servers, good for a small group: 5 credits for 30 minutes, 9 for 60, 16 for 120
  • Bigger servers, for larger groups or heavier packs: 9 credits for 30 minutes, 17 for 60, 30 for 120

If the server fails to start, every credit comes back automatically. If you stop it early, there's no partial refund, and the page tells you that before you click start.

Joining is still one link

The invite link your friends already use to install the pack now does one more thing: if a server is running, it shows up right in their multiplayer list, ready to join. Nobody copies an address or looks up a port. If nothing is running yet, they still get the pack installed and ready for whenever you turn a server on.

While a server is live, everyone on the Experience can see how many people are actually in it right now, a simple "N playing now" count. It's not a name list, just a quick answer to the one question people actually have: is anyone in here?

We check that it boots before you do

Every pack we build now gets tested on our end before it reaches you: we start it up ourselves and confirm it loads all the way in, then add a badge once we know it works. If a pack ever fails that check, you'll see a heads-up and a one-click way to rebuild it, instead of finding out live in front of your friends.

Describe tonight's world, watch the pack come together, and start a server before anyone logs off. Tell us what you built on Discord.