OBJECTS V1 · GENERATIVE 3D

Custom blocks and mobs, sculpted from a sentence.

When a mod needs a throne, a crystal, or a dragon, the build agent calls a dedicated geometry generator. It writes in-game-ready 3D models: block JSON on the 16-unit grid, articulated entity part trees in Java, and collision shapes to match. Compiled straight into the JAR.

Dragão de Fornalha

Rendered in your browser from the exact model data the engine produced. Drag to rotate.

01THE CAPABILITY

Not decoration. Shipped geometry.

These previews use the original generated shapes and textures, without hand-remodeling. A model preview shows what a creature or block looks like. It does not show how a complete mod plays.

BLOCK MODELS

Axis-aligned cuboids on the 0-16 grid. Rotations locked to the five legal angles. Every element carries six faces with explicit UV mapping, plus blockstate and item model JSON.

MOB MODELS

Articulated part trees with pivots and parent-child chains: necks that carry heads, heads that carry jaws. Walk cycles, wing flaps, and tail waves written as animation code.

COLLISION

VoxelShape code that approximates the visual silhouette in the same coordinate system, so the hitbox matches what players see.

LOADERS

Fabric and NeoForge, with the correct mappings for each. The geometry is identical; the Java differs.

02THE SHOWCASE

From an idea to a model, no touch-ups.

Generated examples and community models, shown with their original shapes and textures. Models without textures appear in a neutral finish. Drag any model to rotate it.

Prévias de modelos gerados, não capturas de tela dentro do jogo.

MOB MODELfabric

Dragão de Fornalha

Escamas escuras, placas de cobre e asas dobradas.

HITBOX 1.5 x 1.5

MOB MODELfabric

Tartaruga do Pomar

Uma tartaruga tranquila com um jardim de cogumelos em terraços.

HITBOX 1.4 x 0.9

MOB MODELfabric

Arraia do Véu Lunar

Uma arraia celeste índigo com nadadeiras turquesa e peito dourado.

HITBOX 1.8 x 0.8

BLOCK MODELfabric

Cinderheart Forge

A basalt forge with a recessed amber hearth and aged brass fittings.

BLOCK MODELfabric

Moonwater Well

An ivory wishing well with turquoise water, a wooden axle and a tiny lantern.

BLOCK MODELfabric

Tidebell Reliquary

A sea-glass bell suspended in an ivory and brass shrine.

MOB MODELfabric

Compass Fox

A russet guide fox with midnight-blue accents, a gold medallion and a hooked tail.

HITBOX 0.8 x 1 · WALK · HEAD_LOOK · TAIL_WAVE

BLOCK MODELfabric

Wayfinder Compass

A raised turquoise compass needle in an ivory tray on a brass and walnut stand.

MOB MODELfabric

Candlekeeper Crab

A plum-colored hermit crab carrying an ivory candlehouse on its back.

HITBOX 1.3 x 1.3 · WALK · HEAD_LOOK

BLOCK MODELfabric

Waxwing Lectern

An open ivory book on a walnut lectern, flanked by brass candleholders.

MOB MODELfabric

Orchid Mantis

A slender mantis with coral-and-ivory petal arms and deep green wing covers.

HITBOX 1 x 1.7 · WALK · HEAD_LOOK · ARM_SWING · WING_FLAP

BLOCK MODELfabric

Orchid Loom

An open wooden loom weaving turquoise cloth beneath a small ivory blossom.

03THE PIPELINE

How an object gets made.

Objects are not a separate product; they are a stage inside every mod build. The build agent decides a shape is needed, writes the brief, and a dedicated frontier model produces the geometry under hard constraints that were verified in-game: grid alignment, legal rotation angles, ground contact, seamless connections.

The output is parsed, validated, compiled into the mod, and now recorded: every object lands in the registry that feeds this page the moment it is generated.

object build · mossback_stag
[01] Brief received · entity mossback_stag · hitbox 1.2 x 2.3
[02] Part tree written · body → neck → head, paired antlers, 4 articulated legs, tail
[03] Animations · walk · tail_wave · head_tracking
[04] Validation · ground contact at Y=24 · 28 cuboids · UV within 128x128
[05] ✓ Compiled into the mod

TRACE FROM A REAL BUILD. THE STAG IS IN THE SHOWCASE ABOVE.

OBJECTS V1

Describe the object. Ship the mod.

Objects V1 runs inside every mod build on Player Games. Ask for the throne, the reactor, the dragon; the engine will build the geometry and everything around it.