SELF-HOSTED · AI-MANAGED

PROJECT ZOMBOID SERVER HOSTING · BRING YOUR OWN HARDWARE

Zomboid server hosting, this is how it lived.

Zomboid multiplayer lives and dies on mods and restarts. Rent a box at cost and let Warp, our AI server admin, install the dedicated server, sync your Workshop mod list, and keep the restarts and backups running while your group loots Louisville.

Recommended RAM

8 GB4 for small runs

Typical VPS cost

$8-16/mo

Setup

One sentence

Terminal skills

None

01THE MATH

What hosting actually costs.

Managed Zomboid hosting typically runs $10 to $25 a month depending on RAM and slots. The server itself is modest until the mod list grows. Self-hosting rents the same compute at cost, and the fiddly parts, mods and INI settings, become chat messages.

Honest math: small vanilla servers are cheap everywhere. The self-hosted road pays off when your Workshop list passes ten mods and every change stops being a panel session.

THE USUAL WAY

Managed Zomboid host

  • $10-25/mo for a Zomboid plan
  • Mod lists edited through panel forms
  • RAM tiers priced per gigabyte
  • Restart scheduling varies by host

SELF-HOSTED

Your VPS + Warp

  • 4-8 GB box typically $8-16/mo at cost
  • $15/mo flat for the AI admin
  • Workshop mods synced by asking
  • Sandbox settings in plain language
02THE ADMIN

Meet Warp, your server admin.

Warp installs the Project Zomboid dedicated server with SteamCMD, manages the Workshop and Mod ID lists in your server INI, tunes sandbox settings, and schedules the restarts that keep long-running worlds stable. When something breaks, it reads the console log so you don't have to.

  • Install the Project Zomboid dedicated server
  • Sync Steam Workshop mods and Mod IDs
  • Tune sandbox and INI settings
  • Schedule restarts and save backups
  • Update the server between patches
  • Read the console log when things break
warp · root@vps · zomboidonline

You

set up a zomboid server, 8 players, apocalypse settings

Warp

Installed the dedicated server, set max players to 8 with Apocalypse defaults, and started it in a screen session. Port 16261 is open.

You

add our workshop mod list, here are the links

Warp

Added the Workshop IDs and Mod IDs to the server INI and restarted. All mods loaded; the server hands the list to players when they join.

You

restart and back up every night

Warp

Scheduled a nightly restart at 4:00 with a save backup first, keeping two weeks of history.

WORKSHOP MODS · SANDBOX SETTINGS · BACKUPSyou own the box
03THE BOX

What to rent for Project Zomboid.

Zomboid's server appetite follows your mod list and player count. Start at 8 GB for a modded world and let Warp watch memory as the map fills with the loot your group refuses to sort. Any provider works: pick one, rent the box, and Warp takes it from there.

Memory

8 GB

4 GB suits a few friends vanilla; 8 GB covers mods and more players.

CPU

4 vCPU

Helps when the horde shows up.

Storage

30 GB SSD

Mods and map saves accumulate.

Region

Near your group

Zombie dodging is latency sensitive.

04HOW IT WORKS

Three fields, then just ask.

You bring the machine. Warp brings the expertise. Nothing to install on your side, and no terminal to learn.

01

Rent a VPS anywhere

Any provider, any region. You get an IP, a username, and a password or SSH key by email.

02

Connect it to Warp

Paste those credentials once. Warp verifies the box and pins its host key. Credentials are encrypted at rest.

03

Ask for your Project Zomboid server

Describe what you want in your own words. Warp installs it, configures it, and reports back.

things people ask · zomboid

Add this Workshop mod

Set XP multiplier to 2

Schedule nightly restarts

Plain language in, running server out

05PRICING

Flat rate. No per-gigabyte games.

One flat subscription per environment. You pay your VPS provider directly for the hardware, at their price, and you pay us for the agent that runs it. That is the whole model. No resource markup, no surprise overages.

  • Bring your own VPS from any provider
  • Up to 3 environments per account
  • Fair use, no per-command metering
  • Cancel anytime from billing
warp · plan

PER ENVIRONMENT

$15/ month

One environment is one machine you own, managed by the agent in plain language. The VPS itself is billed by your provider, separately and at cost.

Start your server

Fair use applies · not a coding agent

06QUESTIONS

Asked before renting.

How much RAM does a Project Zomboid server need?

The base server runs in 4 GB for a small vanilla group. Mods and players push memory up quickly, so 8 GB is the comfortable baseline for a modded server.

How do Workshop mods work on a dedicated server?

The server INI carries two lists, Workshop IDs and Mod IDs. The server downloads the mods on boot and tells joining players which ones to enable. Warp maintains both lists for you: add, remove, or update by asking.

How much does a Project Zomboid server cost?

Managed plans run $10 to $25 a month. Self-hosted, a 4 to 8 GB box is $8 to $16 at cost plus $15 flat for Warp. Heavily modded servers benefit most, since RAM tiers are where panels raise prices.

Can sandbox settings change after the world has started?

Most sandbox options can be edited in the server files between sessions. Tell Warp what you want changed, like XP rates, loot rarity, or zombie population, and it edits the setting and restarts.

How do friends join the server?

Give them the server IP, port 16261, and your password. They add it once in the in-game browser. If the world runs mods, the server tells their game which ones to enable on join.

What about wipes or fresh starts?

When your group wants a fresh start, ask Warp to archive the current save and boot a new world. If a run ends badly instead, it can restore any archived backup.

STOP RENTING RAM

Your Project Zomboid server, on your terms.

Rent a box, connect it once, and run your server the way you would ask a person to.

PROJECT ZOMBOID HOSTING · WARP BY PLAYER GAMESYOU LEASE THE HARDWARE · WE ARE NOT THE PROVIDER