
PROJECT ZOMBOID SERVER HOSTING · BRING YOUR OWN HARDWARE
Zomboid server hosting, this is how it lived.
Zomboid multiplayer lives and dies on mods and restarts. Rent a box at cost and let Warp, our AI server admin, install the dedicated server, sync your Workshop mod list, and keep the restarts and backups running while your group loots Louisville.
Recommended RAM
8 GB4 for small runs
Typical VPS cost
$8-16/mo
Setup
One sentence
Terminal skills
None
What hosting actually costs.
Managed Zomboid hosting typically runs $10 to $25 a month depending on RAM and slots. The server itself is modest until the mod list grows. Self-hosting rents the same compute at cost, and the fiddly parts, mods and INI settings, become chat messages.
Honest math: small vanilla servers are cheap everywhere. The self-hosted road pays off when your Workshop list passes ten mods and every change stops being a panel session.
THE USUAL WAY
Managed Zomboid host
- $10-25/mo for a Zomboid plan
- Mod lists edited through panel forms
- RAM tiers priced per gigabyte
- Restart scheduling varies by host
SELF-HOSTED
Your VPS + Warp
- 4-8 GB box typically $8-16/mo at cost
- $15/mo flat for the AI admin
- Workshop mods synced by asking
- Sandbox settings in plain language
Meet Warp, your server admin.
Warp installs the Project Zomboid dedicated server with SteamCMD, manages the Workshop and Mod ID lists in your server INI, tunes sandbox settings, and schedules the restarts that keep long-running worlds stable. When something breaks, it reads the console log so you don't have to.
- Install the Project Zomboid dedicated server
- Sync Steam Workshop mods and Mod IDs
- Tune sandbox and INI settings
- Schedule restarts and save backups
- Update the server between patches
- Read the console log when things break
You
set up a zomboid server, 8 players, apocalypse settings
Warp
Installed the dedicated server, set max players to 8 with Apocalypse defaults, and started it in a screen session. Port 16261 is open.
You
add our workshop mod list, here are the links
Warp
Added the Workshop IDs and Mod IDs to the server INI and restarted. All mods loaded; the server hands the list to players when they join.
You
restart and back up every night
Warp
Scheduled a nightly restart at 4:00 with a save backup first, keeping two weeks of history.
What to rent for Project Zomboid.
Zomboid's server appetite follows your mod list and player count. Start at 8 GB for a modded world and let Warp watch memory as the map fills with the loot your group refuses to sort. Any provider works: pick one, rent the box, and Warp takes it from there.
Memory
8 GB
4 GB suits a few friends vanilla; 8 GB covers mods and more players.
CPU
4 vCPU
Helps when the horde shows up.
Storage
30 GB SSD
Mods and map saves accumulate.
Region
Near your group
Zombie dodging is latency sensitive.
Three fields, then just ask.
You bring the machine. Warp brings the expertise. Nothing to install on your side, and no terminal to learn.
Rent a VPS anywhere
Any provider, any region. You get an IP, a username, and a password or SSH key by email.
Connect it to Warp
Paste those credentials once. Warp verifies the box and pins its host key. Credentials are encrypted at rest.
Ask for your Project Zomboid server
Describe what you want in your own words. Warp installs it, configures it, and reports back.
“Add this Workshop mod”
“Set XP multiplier to 2”
“Schedule nightly restarts”
Plain language in, running server out
Flat rate. No per-gigabyte games.
One flat subscription per environment. You pay your VPS provider directly for the hardware, at their price, and you pay us for the agent that runs it. That is the whole model. No resource markup, no surprise overages.
- Bring your own VPS from any provider
- Up to 3 environments per account
- Fair use, no per-command metering
- Cancel anytime from billing
PER ENVIRONMENT
One environment is one machine you own, managed by the agent in plain language. The VPS itself is billed by your provider, separately and at cost.
Start your serverFair use applies · not a coding agent
Asked before renting.
How much RAM does a Project Zomboid server need?
The base server runs in 4 GB for a small vanilla group. Mods and players push memory up quickly, so 8 GB is the comfortable baseline for a modded server.
How do Workshop mods work on a dedicated server?
The server INI carries two lists, Workshop IDs and Mod IDs. The server downloads the mods on boot and tells joining players which ones to enable. Warp maintains both lists for you: add, remove, or update by asking.
How much does a Project Zomboid server cost?
Managed plans run $10 to $25 a month. Self-hosted, a 4 to 8 GB box is $8 to $16 at cost plus $15 flat for Warp. Heavily modded servers benefit most, since RAM tiers are where panels raise prices.
Can sandbox settings change after the world has started?
Most sandbox options can be edited in the server files between sessions. Tell Warp what you want changed, like XP rates, loot rarity, or zombie population, and it edits the setting and restarts.
How do friends join the server?
Give them the server IP, port 16261, and your password. They add it once in the in-game browser. If the world runs mods, the server tells their game which ones to enable on join.
What about wipes or fresh starts?
When your group wants a fresh start, ask Warp to archive the current save and boot a new world. If a run ends badly instead, it can restore any archived backup.
Warp runs Zomboid. And the rest of the library.
One environment runs whatever its machine can hold. These are the servers people set up most, each with its own honest cost breakdown.
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IF IT RUNS ON LINUX, ASK
Meet WarpSTOP RENTING RAM
Your Project Zomboid server, on your terms.
Rent a box, connect it once, and run your server the way you would ask a person to.